One of the scenes below receives data at 830.7MB/s but the frame timings are fairly smooth. The images below are examples of such instances when the game is streaming in data but the frame pacing is quite even with no hitches or stutters which are characterized by large spikes in the frame time graph. The outcome is a generally stutter-free experience even when the game is streaming assets on the fly. And just like load times, the frametimes in Forspoken also appear to be vastly improved as a result of the technology. This gives us an idea of how DirectStorage can affect frame pacing. ![]() ![]() While the previous coverage focused on loading time improvements, some more testing by the YouTube channel Compusemble adds details like disk usage and disk speeds, which shows the SSD controller usage percentage and the disk data reading speeds. ![]() The feature promised enormous improvements in performance over legacy technology and preliminary tests indeed show extremely impressive results. Luminous Studios' Forspoken is out on PC and a big reason for its anticipation among fans and enthusiasts was the debut of Microsoft's DirectStorage API.
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